Avoidance, Melee combat table & Rules 2. It adds a new dimension in which players can be better than others. Or at least they did at one point. I find it somewhat infuriating how poorly many essential mechanics in WoW are actually conveyed to the players. I suppose the mana problem also depends a little on how willing you are to play the World of Farm or World of Auction House. Share This Page. Healing touch is easier and offers another example. All in one. … Bonus is the same. This is because a 3.5 second cast benefits from 100% of your gear's Spell Damage. Based on your previous post, with +53 spell power (Mind Carver, Briarwood Reed and Burst of Knowledge baseline) I should have seen an increase from the 130 holy damage on Holy Shield to 132-133 holy damage if ANY spell power coefficient scaling occurs (+53 spell power and a 5% spell power coefficient on each block). However, unless a reliable source is provided the requests will be rejected. See also, Magic schools. What's Training? =P. its calculated by this formula: (Level * 3/20 + 1) / 4 where level is the level you can first obtain the spell (i.e. Do poisons benefit the new 8% spelldamage buffs like the one on Master Poisoner? If an item "increases spell damage by 50", and I cast a spell that normally does 50 damage, I would expect to end up with a spell that deals 100 damage (before enemy resistances). Int per Crit ratios/Spell Crit mechanics/Spell Hit/Resistances Melee 1. Hybrid possibilities - You can cleanse mid swing. Actually viable DPS most likely (none of us know how Classic will be tuned in the end). The HpME and HpS are quite straight forward, and calculated as: You can click on the top row of each column to sort by that factor. That is exacly 100% of your spell power. Spells also benefit from your gear and stat bonuses. Up to a maximum of 200%. The coefficient may be more or less than 100%, depending on various spell factors. You can be a back-up healer and even to some degree in your dps gear due to the large amounts of spell power. [Divine Illumination] reduces the mana cost of all spells by 50% for 15 sec. It typically does not vary within the same spell, but the lowest and highest ranks of some spells have different casting times or durations, which can … The portion of your spell power which is contributed to a particular spell is referred to as the spell power coefficient. For example, if you have 20 additional Spell Damage from gear, then this will simply affect your spells as follows: Damage Increase per spell cast = … Your resistance against five of these schools are displayed in your character information. I find it somewhat infuriating how poorly many essential mechanics in WoW are actually conveyed to the players. Base damage is quite good, but its hardly anything that makes up for the lack of scaling. Much better than AP ret -- more dps, more mana uptime, and again, less gear competition. There was an exception for mages where their talent reducing fireball casting time also reduced the damage of fireballs, but this has been corrected in the meantime. I've added support for custom localization. thorns has a 3.3% spell damage coefficient thorns (rank 8) with brambles would deal [73 + (spell damage * 0.033)] * 1.75 = T T=reflective damage from thorns if the recipient of thorns has any additional damage modifiers or the attacker has any damage multiplier debuffs those would also be factored in at the time of the reflective damage as its … In this tool, critical chance is applied to the direct part of spells, as a static factor: Coefficients are simple, though not particularly easy for math on the fly for most. The coefficient is calculated by dividing the cast time of a spell by 3.5. Class-specific damage/healing coefficients + Attack Power Coefficients 3. If much higher level than the attacking caster, there is a significant chance to resist the caster's spell, but if much lower level, there is a minimal chance to resist the spell (minimum of 1%). Explaining Spell Coefficients. Twitch, Discord & Patreon Twitch https://www.twitch.tv/metagoblin1 Discord https://discord.gg/XdpKbbE Show some extra support on Patreon to unlock perks. This means it's coefficient is =6/3.5 or 171.4%. [Over-Time part] = ([Duration] / 15) / (([Duration] / 15) + ([Cast Time] / 3.5)) Mana every 5 seconds. Somit sind zwei sich gleichzeitig schafende Magier möglich. "Spell Power" redirects here. The result is a tool that will help players choose the most mana efficient healing spell ranks! Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. All ticking and still (lets say) 30 seconds le… Each spell has a specified “base damage”. [Direct part] = 1 - [Over-Time portion] However, this does NOT mean that this is the only rank you should use, the result only shows what rank will be most efficient, it is still up to you as a player to decide, situationally, when efficiency or healing throughput is most important! Will there be a good way to find out what these are? Share to Twitter Share to Facebook Share to Pinterest. [Over-Time spell coefficient] = [Duration of Spell] / 15, Hybrid spells is a little bit more complicated, these are spells with both a direct effect and a Over-Time portion, such as Regrowth. These are generally damaging abilities, however there are exceptions. Due to Elemental Fury, Elemental Shaman spell critical strike deal 200% damage instead of the normal 150% value. As a result of the potential for rounding problems for these two tests, I can conclude that the possible range for Seal of Righteousness' coefficient is between 26.5% and 25.6%. Pally Power Classic is based on version 3.0 from the Wrath of the Lich King days. The standard formula for hybrid spells is: Instant cast spells are considered 1.5 second cast times. And when specced in Mortal Strikes 5/5, in addition to the other talents, arcane shot has 140% critical strike spellpower scaling! Again, values came out to 110 to 111 damage range, or 25.9% of spell damage being applied. All talents or buffs that increase the damage or healing from spells are applied after the coefficient calculations. If you are/do not, please do not feel discouraged. A few notes on this process: As an example I will demonstrate how to determine the power of Rank 3 Healing Wave with 500 Healing Power, and a 10% Critical effect chance. The way the SC is calculated depends on the spell mechanics, there are some general rules for how to calculate the SC, in addition to this a few spells have unique SCs due to balance. Since druids do not have a threat reduction ability, it is very important to keep the healing distributed over time. [Direct spell coefficient] = [Cast Time of Spell] / 3.5 The purpose of the tool is to provide players with enough data to make an informed decision, and understand their full toolset! The coefficient is calculated by dividing the cast time of a spell by 3.5. It reads "Increases damage done by spells by up to X", meaning it can be less. There's a recent discussion among paladins if Seal of Righteousness scales at 10% or 12% regardless of weapon handed-ness... but it's pretty much accepted as gospel. The rank selection is based on a Healing Efficiency Score (HES), which is derived from the combination of Healing per Mana Efficiency (HpME) and Healing per Second (HpS) as its base cast time is 3.5 seconds its coefficient is 3.5/3.5= 100%. With 1800 spell power (level 80 blues), this heals for about 4500 a tick. Press question mark to learn the rest of the keyboard shortcuts. Every ability, power, or spell belongs to one of seven magic schools which define what can be done to absorb, immunize against, or resist it. Example talent bonus: Shadow Word: Pain - 18 / 3 = 6 ticks. HpME = [Actual Power] / [Mana Cost] HpS = [Actual Power] / [Cast time] ... [Selling] UD Male 80 Mage 3200 spell power, 1000 resil for pvp. (Some spell ranks are only available from AQ20 tablets). The added damage or healing is divided equally among each tick of the spell and the standard formula is: HES = HpME^x * ln(HpS)^y By klit in forum World of Warcraft Guides Replies: 7 Last Post: 07-21-2008, 05:43 PM. The sections below will describe how this tool calculates Spell Coefficients, should you encounter any errors your are welcome to report a bug, or create a pull request. However your spell coefficient times your spellpower may not be an integer (even more so after you include talents that increase all damage by 3%). Press J to jump to the feed. The rank selection is based on a Healing Efficiency Score (HES), which is derived from the combination of Healing per Mana Efficiency (HpME) and Healing per Second (HpS) Spell Coefficient. NOTE: The values you have selected earlier such as Healing Power, Talents and tuning of the HES Slider within the spell details window, will all be applied. Of nature 's wrath, etc ) function differently Discord & Patreon twitch https: //www.twitch.tv/metagoblin1 https! Moved to the spell is referred to as the caster, a benefits. Whenever your dots miss mechanics in WoW are actually conveyed to the players bonus: Shadow Word Pain... Thus, using the previous talents, arcane shot has 140 % critical strike deal 200 scaling! For each rank to learn the rest of the keyboard shortcuts while playing one was that spell power level... Spells and the healing amount of healing power as shown in the sections that follow Classic... 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